1.3GB
By 2008 the Guilty Gear XX line had been revised so many times that the suffixes were starting to look like a joke: Reload, Slash, Accent Core, and then Accent Core Plus. The joke covered something serious. Arc System Works kept going back because each pass sanded down another rough edge on one of the sharpest fighting systems anyone had built, and the Plus revision was where the PS2 version finally got a home-console reason to exist beyond the arcade port.
That reason is mostly M.O.M., a survival-flavoured mode where you buy stat upgrades and equipment with medals knocked out of opponents and push a single character through escalating gauntlets. It is grindy and slightly absurd, which is the point. The story mode was also rebuilt with branching routes and multiple endings per character, delivered in visual-novel fashion rather than the terse arcade ladder. Neither is why you would still load this up, but both give a solo player somewhere to go after the tenth loss to Order-Sol.
The fighting is the thing. Accent Core's headline addition was the Force Break, a Tension-fed special that opens up combo routes and pressure options without the full commitment of a Roman Cancel, and Slashback gives defenders a tight parry-adjacent window that rewards reading an opponent's rhythm rather than just blocking and praying. Add the Burst system, air dashes off almost everyone, and a cast where Zappa fights by convulsing and Faust throws a bomb, a hammer, or a smaller Faust out of a paper bag, and you have a game that refuses to converge on a single correct way to play. The execution ceiling is brutal. Learning it is a hobby, not an afternoon.
Visually it holds up better than most of its generation because it never chased polygons. The sprites are hand-drawn, animated at a frame count nobody could afford today, and they sit against backgrounds that look like album art from a band that takes itself far too seriously. The PS2 runs all of it at a locked speed with minimal load time, which matters when a session is forty short rounds in a row.
What dates it is the online situation, which is to say there isn't one worth mentioning on this hardware. This was always a game for two people and one couch, or one person and a training-mode dummy set to record. Given that later Guilty Gear entries went 3D and rebuilt the mechanics from scratch, this remains the last and fullest word on the sprite era, and the cast has never been better served.
1.3GB
1.1GB Naruto - Ultimate Ninja 2
0.9GB Virtua Fighter 4 - Evolution
1.6GB Dragon Ball Z - Budokai Tenkaichi 2
3.0GB Street Fighter Anniversary Collection
1.6GB NeoGeo Battle Coliseum
0.5GB Dragon Ball Z - Budokai 2
0.5GB The King of Fighters 2000
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