MotoGP — PlayStation 2 cover art

MotoGP

Namco's early PS2 bike racer asks you to brake, lean and trail your rider's weight through a corner, then punishes greed by flinging him down the tarmac.

Download MotoGP 0.3GB .CHD Game manual 3.4 MB .PDF

CHD is a compressed disc image. Point PCSX2 (or any emulator with CHD support) straight at the file — no need to extract it first. The manual is the original scanned booklet.

Platform
PlayStation 2
Format
CHD
Released
2000
Developer
Namco
Publisher
Namco
Players
1-2
Serial
SLUS-20058
Region
NTSC-U
About MotoGP

The first thing that registers is the rider, not the bike. Namco built its PS2 motorcycle racer around the way a body hangs off the side of a machine at full lean, elbow low, and the camera sits close enough that you read corner entry from the rider's posture as much as from the horizon. Get greedy on the throttle mid-corner and the whole assembly spits him off, limbs loose, sliding across the run-off while the bike cartwheels away without him. It is a hard lesson delivered every time.

As one of the launch-window wave of PS2 titles, it had something to prove about the hardware, and it chose to prove it with speed and clean geometry rather than clutter. The tracks are wide, the tarmac is flat and bright, and the sense of velocity comes from how quickly the road unspools rather than from effects piled on top of it. Trackside detail is sparse by later standards. What it buys is a frame rate steady enough that the braking points stay honest, which matters more on two wheels than on four.

The handling sits between simulation and arcade, and the compromise is a sensible one for a console pad. You have real weight to manage, front and rear braking to balance and a genuine loss of grip if you ask for too much too early, but the bike will also tuck into a line with a firmness no real 500cc machine would offer. Learning a lap here is about rhythm: brake, settle, tip in, feed the power out. Riders who treat it like a driving game will spend a lot of time on their backs in the gravel.

Split-screen play is where it still finds an audience, partly because the drafting is so pronounced. Sitting in someone's slipstream down a straight, then flicking out at the last moment, is the single most satisfying thing the game does, and it survives the years better than the presentation around it. The menus are plain, the career structure thin, the sound a flat synthetic buzz that never quite catches the scream of a two-stroke.

Namco's sequels tightened all of this considerably, and there is little reason to reach for the original over MotoGP 2 or 3 if you want depth. What the first game keeps is a lean, unpadded directness — a handful of circuits, a bike, and a rider who will not forgive you. There is a purity in that which the bloated later entries in the genre lost somewhere along the way.

▸ MORE RACING GAMES
▸ COMMENTS
Visitor comments

loading comments…