Cartoon Network Racing — PlayStation 2 cover art

Cartoon Network Racing

Racing Family Arcade 2006 CHD

Eutechnyx built a Mario Kart understudy around the Cartoon Cartoons roster, and its late-90s cast now dates it far more precisely than its handling ever did.

Download Cartoon Network Racing 2.6GB .CHD Game manual 5 MB .PDF

CHD is a compressed disc image. Point PCSX2 (or any emulator with CHD support) straight at the file — no need to extract it first. The manual is the original scanned booklet.

Platform
PlayStation 2
Format
CHD
Released
2006
Developer
Eutechnyx
Publisher
The Game Factory
Players
1-2
Serial
SLUS-21438
Region
NTSC-U
About Cartoon Network Racing

The roster is the giveaway. Cow and Chicken, I Am Weasel, Courage, Johnny Bravo, Dexter, the Powerpuff Girls, Eddy from the cul-de-sac: this is a kart game assembled from the Cartoon Cartoons block as it stood before the network's tastes shifted, and by 2006 that lineup already read like a time capsule. Anyone who watched afternoon television at the turn of the decade will recognise every driver on the grid without being told who they are.

The framework is Mario Kart, copied without apology. Weapon pickups, drift-happy corners, rubber-banded rivals, circuits themed after each show's home turf. Eutechnyx had spent years on licensed motorsport — NASCAR, endurance racing, the workmanlike end of the genre — and you can feel that background in how solid the driving model is compared to how thin the surrounding ideas are. Karts hold the road. Boosts do what boosts do. The item balance never develops the escalating cruelty that makes a good kart racer worth arguing about.

What it does have is a decent sense of its source material in the small details: character-specific voice barks, track dressing pulled from the right episodes, an art style that keeps the flat, thick-lined look of the cartoons rather than smoothing everyone into generic plastic. That fidelity matters more in a licensed racer than most publishers admitted at the time. Kids notice when Courage sounds wrong.

It landed to polite indifference, and that judgment has largely stuck. There were simply too many competent kart clones on the PS2 by then, and this one brings no signature system — no unusual boost economy, no track-altering hook — to make itself memorable against them. What survives is the cast. Play it now and the appeal is almost entirely archival: a chance to see a specific run of American animation gathered on one starting line, at the exact moment that lineup was about to stop being the network's face.

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