1.1GB
Wrecking a rival used to be an accident. Criterion made it the scoring system. Ramming an opponent into a bridge pillar hard enough to total their car registers as a Takedown, refills a chunk of your boost bar, and permanently expands its capacity for the rest of the race. The consequence is that aggression is not a stylistic choice here, it is the fastest line through a course. Drivers who hug the racing line and stay clean finish behind the ones who spent the last lap shoulder-checking traffic into oncoming lanes.
The boost economy is what holds it together. Earlier games in the series made you bank a full bar before spending it; the 2004 entry lets you chain boost continuously as long as you keep earning it through near misses, oncoming driving and takedowns. Burnout 3 therefore runs at a speed that makes the screen bloom and smear, and the handling stays legible underneath that, which is the real technical achievement. Crashes get their own moment too, with Aftertouch letting you shove your airborne wreck into whoever is still moving.
The career structure is generous and slightly shapeless, a long list of events across America, Europe and the Far East, mixed with Road Rage bouts where takedown counts are the win condition and Crash Junction puzzles that ask you to find the most expensive way to detonate a busy intersection. Crash mode is the part that best survived the era. Working out the exact approach angle to a five-lane pileup is closer to a physics puzzle than a race, and it plays well in short sittings.
Some of it dates. The EA Trax soundtrack of mid-2000s pop punk is a period artifact, and the DJ chatter between events wears out long before the career does. The AI occasionally rubber-bands in ways you will feel on the later, narrower circuits. None of that touches the core, because the core is one clean idea executed without hedging.
EA folded Criterion's own publishing arrangement into its lineup for this release, and the series would later trade closed circuits for open road in Paradise. That was a fair trade, but nothing since has matched the specific satisfaction of watching a rival's car fold in the rear-view mirror while your boost bar grows another notch.
1.1GB
1.4GB Test Drive - Eve of Destruction
1.8GB Burnout 2 - Point of Impact
0.1GB Ford Mustang - The Legend Lives
2.0GB SRS - Street Racing Syndicate
0.1GB Formula Suzuki Hayabusa Time Attack
0.3GB MotoGP 2
1.0GB MotoGP 4
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